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Games such as hide-and-seek or tag do not use any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on the track or street course, even with the same cars. "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role. Whether you’re the kind of person who thinks football should be played with your hands or your feet, sports games are enormously popular on PlayStation, and th